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Post by bayernkini on Jun 19, 2020 8:12:07 GMT
Ok,
2mm miniatures would be good to built 1:1 armies/battles (e.g. one strip = battalion) as you can see this example on my "Champion Hill" board
The only problem with such small miniature strips are previously, that all existing tabletop rules need (a lot of) counters/markers to show e.g. the command level (Corps, Divison, Brigade) and also such things as morale, casualties.
And such markers to use with such small miniature strips looks like a little bit odd. So i need simple game rules, which dont have any markers....
And there was the idea. I am huge fan of Richard Borg´s C&C series. So why not using those mechanicsj and adapt it for simple tabletop rules without markers. You have only to determine how many units you may activate each players turn (with cards in C&C). So you can simple use a die roll here, see below. The strength of a unit is shown with the current number of unit stripes, so you dont need marker/counter.
UPDATE 2020/11/26
Well, the Battlecry rules adaption is done.
Here the rules
Here the command cards
and the dice symbols
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Post by bayernkini on Jun 19, 2020 13:11:31 GMT
Ok, here the first draft. Using 2d6 rolls to determine the number of activating units. But it could also be done with (the original) Battlecry cards, you must only ignore the "section" division on the card text and using only the number of units, the cards specify. Will use/test both and decide which is the better one. The cards have the advantage, to insert some additional "special" rules, mainly if you create your own card deck. For those who dont know Battlecry, here is the offical fansite and all command cards.
and here my customized additional (tactician) card deck.
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Post by Zach on Jul 6, 2020 16:05:58 GMT
Hi Baynerkini,
Somehow I missed this post. You put a ton of work into this, clearly. The models look great. I've only played Battle Cry once, years ago, but that said it's probably one of the most popular miniature rulesets out there, depending on how you define a miniature war game. Do you mind if I share a link to this forum around so that people can check out these rule mods? I think a lot of people would be interested.
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Post by bayernkini on Jul 6, 2020 16:55:50 GMT
Hello Zach, sure feel free and share those first thoughts of the rules. The more people feedback those thoughts, the better can be the final rules then
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Post by bayernkini on Jul 13, 2020 13:01:33 GMT
Well as i said above, ordering units can be done with D6 rolls
or as originally in battlecry, with command cards. I customized a first draft of such cards. If i use all and how many of each kind is in the card deck, will transpire in future.
The scenario notes should state, how many command cards each player keep in the hand (maybe 4-10, dependent of the size of the scenario) and how many the active player can play in his turn. Maybe in (very) small scenarios 1-2, in medium scenarios 2-3 and in large scenarios 3-4 cards.
Some cards have a green "R" in his upper left edge. This are "reaction" cards and can be played by the inactive player in the active players turn. The advantage of command cards (instead of D6 rolls) are, you can integrate small actions (first strikes, heroic leader actions e.g.).
Suggestions (and also corrections of misspelling e.g) are welcome.
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Post by suntzu on Jul 13, 2020 20:14:45 GMT
This is looking too professional for a home grown set now
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Post by Zach on Jul 14, 2020 19:02:59 GMT
This is very good looking. I've been working on a card based ACW game recently myself; maybe I don't have to anymore, lol. Actually my game is a lot different, not sure when it might be done.
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Post by suntzu on Jul 14, 2020 20:10:16 GMT
Actually I think the “not sure when it would be done” should be your tag line Zach 🤪🤪
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Post by Zach on Aug 1, 2020 20:07:00 GMT
Actually I think the “not sure when it would be done” should be your tag line Zach 🤪🤪 LOL! Yeah, I know, I know... my non-wargaming life has been hectic...
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Post by bayernkini on Aug 22, 2020 13:58:44 GMT
Slowly it´s going on here also beside.
Despite my test scenario here (Champion Hill) is a small scenario, regardless i need a lot of microscale units. The test here shows only the 1/2 scenario board with 35% of all units i still need.
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Post by suntzu on Aug 22, 2020 21:19:54 GMT
this is looking like a great game
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Post by bayernkini on Oct 16, 2020 9:16:30 GMT
I got new printed units for my "Champion Hill - 1:1 ratio" project, now i have 2 confederate divisions ready.
General i play/love the Altar of Freedom rules in brigade level, but as i wrote, i will test my "Battlecry" rules variant, if it works to play (and move) hundreds of single strips on each side.
Here a comparison of "Stevenson´s" Division.
Right side the the Division for AoF.
4 bridade level bases plus one artillery (division) base and the HQ and leader bases.
Left side how the same Division looks in the 1:1 single stripes variant. So far i plan 3 stripes for a cavalry regiment, 1 base (plus limber) for an artillery battery and just 3 stripes for an infantry regiment (the final future plan 4 stripes). The limbers works also as marker for "moved" artillery and the small 2 horse limber represent the mobile horse artillery.
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Post by Zach on Oct 17, 2020 5:35:32 GMT
Those are really very impressive. This is exactly the kind of project I was hoping to see people do when I created the figure range. Of course, your figures are more like "inspired" by FMS at this point. You should sell your figs through Dioramawelt maybe. I bet people would buy these. I do have one thing to point out. I did not catch this in some of the pictures above. The troops in the ACW fought in two ranks. But these look so good I don't think anyone will care!
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Post by bayernkini on Oct 17, 2020 6:45:03 GMT
Right, but i choosed 3 ranks because
- 3 rank block shows more color of the stripe on game distance
- the block is a little bit larger, which is more helpful for handling (if you have big and shaky fingers) - For most players (in my games) it doesnt matter if 2 or 3 ranks, because its the same players clientele, which doesnt matter the exact flags of the regiments, because they simple don´t know it.
Looking forward, how it looks finaly if both armies are setup on the gameboard one day.
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Post by Zach on Oct 17, 2020 15:48:56 GMT
Ohhh, ok. Good. I see what you mean about the three rank having more area for color. That definitely is true.
How are your rules going? The cards look great btw. Did you figure out how many cards per turn it plays at with different game sizes? Controlling the "energy" on the table top seems to be the primary issue with card-based games.
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