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Post by Zach on Feb 5, 2020 4:55:40 GMT
I'm trying to figure out a way to do the labels for my Wagram project. Sun Tzu thinks labels are an eye sore. I can see the pint he's making, but I like to see all the data laid out in front of me. The problem here, is that the data in question is really, really small... font 4...  There are some alternatives next to the more detailed written labels. What do you all think? How are you labeling your units - or do you?
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Post by bayernkini on Feb 5, 2020 6:28:41 GMT
I see there is still space on your label on top, so you could use it doublespaced. Then the font can be a little bit larger.
E.g. the commander name on top and bold, and the other dates in bottom row.
My (single-row) label is 5mm high, so the font is smaller and i can it fairly read (and i am already a little bit older and have glasses  )
But i don´t know, how many dates you need for game on your label. Maybe exclude things which aren´t neccessary for game, if possible. And if you don´t need the commanders name for game, i would use your alternatives on the right.
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Post by colinf on Feb 5, 2020 20:19:24 GMT
Currently, I haven't done my commander bases yet as I was either going to tweak the V&B rules to have cohesion be a role instead of commanders, or paint up little commanders, which I wasn't keen on. I really liked your commander discs that you had on the FB pictures. As for the troop labels, I have a simple coloured block at the back of each stand which donates the faction with a short code (I - infantry, LC - light cav, LL - light lancers, HC - medium/heavy cav, Art - artillery and then a number) which is listed next to the unit info on the roster. I like this method as it means all the unit info is off the table leading to a less cluttered playing surface, much like your suggestions above. It also means that you can have a little bit of fog of war. You know it's a certain unit, but maybe not what type until your in close contact with them.
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Post by Zach on Feb 7, 2020 9:11:31 GMT
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