Now that the army has arrived and is awaiting sorting, basing and painting, I thought I would share my efforts so far. Mainly this has been confined to the making of paper buildings and the fortress is now almost complete, you can see one of the bastions here with an infantry element beside it for scale. The actual fortress is 6mm but as the designer reduced the size to a 1/3rd it actuallu comes out about the right size. Behind the infantry are a collection of European houses and a church and as you can see they fit in well with the Forward March buildings and will help to gove some variety to the landscape. Importantly the Paper Terrain series has a couple of villages so these will help add variety to the countryside. They are a little light in weight at present so will need s base to keep them stable.
Off to the front left are the houses from Langton Miniatures in resin, a good range of Toulon in 1798, highly detailedand very individual they can act as single buidlings or important parts of the landscape.
Once the Forward March and Langton buildings are painted up, I will have enough buildings to fill up the map board.
Glad to hear that you were able to get the models printed. I hope they were reasonable! Looking forward to seeing how everything comes together. Nice job on those card buildings btw; they're very crisp looking. I've tried making some of those myself and had much less successful results...
Designer and owner of Forward March Studios: The World's first comprehensive range of 3D printed historic miniatures.
My ECW rules use a similar set of command restrictions. Units are given an order which consists of three parts. A location, an action and a speed. The location is a point on the table they are to move to, or stay out if already at that place, the thing to do on arrival such as close assault, fire fight, demonstrate etc and lastly how quickly they move to that place. This last aspect has three options: halt, slow or fast. Halt is for defending a point. Fast means the unit must use at least half its movement allowance in moving towards the objective, slow that it can only use up to half its movement allowance. Conditional orders are allowed duchas wait until the unit to your left has reached point x before moving off or wait so many turns before moving off.
If conditions change a unit may attempt to change its orders by taking a reaction test. This is only allowed if the unit is made aware of changes of circumstances. The cinC can also change orders for units but he too has to takes reaction test.
You should check out the Snappy Nappy rules. They are meant for playing Napoleonic “campaign in a day” type games. LittleWars TV o. YouTube did a good video of a refight of Marengo and a rules review of the set that are highly entertaining and informative.