|
Post by korhyl on May 13, 2020 20:54:01 GMT
|
|
|
Post by Zach on May 14, 2020 6:33:57 GMT
That figure is huge.
|
|
|
Post by suntzu on May 14, 2020 8:44:37 GMT
Redesigning the library is not too bad just think of us poor sods who would have to paint it after printing them
|
|
|
Post by korhyl on May 14, 2020 12:26:30 GMT
Redesigning the library is not too bad just think of us poor sods who would have to paint it after printing them Good point... that figure is too detailed. good for 10 or 20 figures but painting a whole army so detailed would be painfull. Maybe a redesign shaping bi and trihorns, muskets and some more feature could be a nice goal for a mid term future.
|
|
|
Post by Zach on May 14, 2020 17:31:42 GMT
The very first original, pre-FMS figures had heads, arms, two legs, backpacks, feet, etc. They printed out in resin but were hit and miss in SLS (which is what I used at the time).
It's possible to go more detailed for resin printers with a reasonable amount of work. But then, the problem isn't, "can this print," but, "will this print consistently for 99% of people, or will I get a bunch of negative feedback and complaints?" That's always an element of design I have to keep in mind. People can see what the models look like even before they buy them, so they aren't surprised that they're just shapes (I prefer to think of them as "canvasses" - just kidding, they are shapes). But it they print them and the pieces fall off the base because the legs are too weak for the medium used, then they feel cheated. I've only ever had one or two customers who had printing problems, and I think they were both at-home printers. No one using a hub has ever had a problem with their product, which is precisely what I was hoping for. So it's a balancing act.
Now that said, going back to the first figures- I do see how true resin 2mm wiht heads/arms/legs/muskets could be attractive to people. It wouldn't be to hard, because the figures would all still be about the same. I'd just need to make sure that I pitch them right - maybe say, this range recommended for resin printers only, or something similar.
If I was going to go resin I would actually probably start with ancients. That way I can get shields, and bring in that gaming demographic. I might need an employee soon...
|
|
|
Post by deraltefritz on May 18, 2020 10:46:19 GMT
You are right it is key to understand what people want, not just what is possible. I think that there are two fundamental drivers for wargames, 1) we love the uniforms and flags 2) we love the idea of fighting big battles. This leads to the fundamental contradition in wargaming that to do both you need a huge table or you sacrifice some element of one of the other. When I first started wargaming with Charles Grant we fought big battalions (60 figures) 18" wide in 20mm which gave you a brigade sized force on a tennis table. Ground scale 1mm = 1m and figure scale 1:10 The trend through 70s and 80s was to increase the ground scale and figure scale until you ended up with a battalion (500 feet wide or 150m) of 12 25mm figures on a 2" base or a ground scale of 1mm = 1.5m and figure scale of 1:50 and this encouraged 15mm figures as you still got the uniforms and flags but got a battalion of 18 figures on the stand which did not look so bad. This allowed up to Divisional/Corps sized games on a 6' by 4' table with WRG 1685-1845 rules. Never played 6mm but again the same applies trying the square the circle between the 'look' and the size. The trend continued with the introduction of rules such as DBA/DBMM/DBR which used a ground scale of 1mm = 3m which worked well for earlier periods as their armies rarely exceeded 20,000 men a side but then moved to HFG using a ground scale of 1m = 10 m for the larger Napoleonic battles to enable army sized battles. The trend is clear towards fighting larger and larger battles with figures becoming more representational as the figure scale becomes less relevant to the look . Where it has worked well, say in DBA, getting the look and the size of the game right, has proved very popular. I think that this explains why Kreigspiel and TableTop games and perhaps Irregular Miniatures in 2mm never took off because you lost the unforms and the flags element although the scale allowed a reasonable ground scale and the ability to fight big battles or to fight at close to a true figure scale. However good examples of 2mm games have recognised this such as Sidney Roundwood's Lutzen game which he based on the paintings of Sebastian Vrancx and tried to combied both terrain and figures into a whole to replicate this look which replace the unforms and flags with another 'look' that of the battle overall, the commanders eye view. This gets away from the representational look of the normal wargame towards a more naturalistic look of the battlefield as a whole which is in keeping with the Forward March style as well. This is what I think makes 2mm viable in a number of different styles but it does place more emphasis on terrain over figure painting and you can play the largest size of battles on a reasonable sized tabletop. muenster-wargaming-english.blogspot.com/2015/10/bloody-big-battles-langensalza-1866-in.htmlOne way to recover some of the lost glamour of unforms and flags might be to use over scale flags, say 6mm flags as markers for higher formations. The other aspect to consider is that wargamers love to collect from a range of periods and different armies within a a period, remember all those pages and pages of army lists for DBA. The real barrier to collecting these armies is in painting the figures, even for small stylised armies for DBA, especially in the larger figure scales of 25mm. The generic nature of 2mm armies when combined with a fixed base system like in DBA/DBMM/DBR would allow you at create a different army each week from a set of generic bases and their associated troop types. That flexibility of a painted army when combined with a changeable flag system would allow you to fight English Civil War one week, Thiry Years War another and fight the Imperialists vs Ottoman Turks the next.
|
|
|
Post by deraltefritz on May 18, 2020 17:30:42 GMT
If I was going to go resin I would actually probably start with ancients. That way I can get shields, and bring in that gaming demographic. I might need an employee soon... Shields would be great as this would expand the number of options in all periods considerably, Renaissance African armies for colonial wars, up to C19th, Ancients, Medievals. Just to inspire you here is a East African (Pagan) Army fielded by some NZ Renaissance players groups.io/g/DBRList/topic/74286786#30
|
|