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Post by Zach on Mar 14, 2020 0:28:30 GMT
  I wish the map was a little less brown, but I can't complain. The lighting in the game store was not ideal either. That aside, it really feels good to be done with this project finally. It's essentially ready for convention play now. I just need to figure out the rules for it...
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Post by zeitsev on Mar 14, 2020 13:45:26 GMT
Looks very impressive. Nice job! Are the labels on the bases removable?
What rules to use? It always seems to come down to that, doesn't it? I'm playing around with using a modified version of Worthington's "Napoleon's War."
You get a number of Command Points each turn, which you assign to activate units. That avoids the artificiality of the Command and Colors system, in which you need to draw the proper card to do what you want. Combat is fairly simple: roll less than or equal to certain numbers on the die to hit. If you do score a hit, the target unit's morale decreases.
Nice, simple and quick.
You might use counters or dice near each unit to show their current morale. It adds table clutter though.
I'm using magnetized bases with numbered labels on my units. To record losses, you slide a small, round magnet on the label.
Please keep us posted on your game efforts.
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Post by oldskirmishman on Mar 14, 2020 18:23:32 GMT
Now do you just sit back and stare at it and try to figure out what to do?
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Post by Zach on Mar 14, 2020 19:04:39 GMT
Now do you just sit back and stare at it and try to figure out what to do? No, next step is to integrate Blucher data into the division commander placards. Blucher makes the most sense for now, and to just modify it as needed, as I go. I'm trying to figure out a way to do this at the tactical, battalion level using all of the data that I put into the labels. Funny story for the fans: When I was setting up these figures this woman who was in the game store walked up and asked me what I was doing. I explained the game. She asked me what sort of rules I was going to use, and I brought up my Tarot deck idea that I tossed out on here the other day (which, TBH, I haven't been working on that hard). She loved it. Long story short, I got her phone number. Lesson learned, FMS miniatures will make women like you and get you dates. Of course with Coronavirus it's not clear when that date will ever happen...
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Post by oldskirmishman on Mar 15, 2020 20:05:35 GMT
Zach slithers in for the kill.......
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Post by zeitsev on Mar 15, 2020 22:25:40 GMT
Her: "I really like the look of those white pieces. Can they be my army?"
Him: "Oh. ...Those are the Austrians. (Silence.)
Her: "Is something wrong?"
Him: Well, It's just that....I usually play the Austrians. ...I know! You can be the French. Besides, they're way better and easier to play. Plus they are an awesome shade of blue."
Her: "I don't want to play the French! I'd really like to be the Austrians! And anyway, I'm your guest!!"
Him: "Please leave."
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Post by Auston Butler on Apr 16, 2020 22:39:49 GMT
That's incredible!
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Post by 6mmfan on Apr 17, 2020 12:16:40 GMT
Wow that is amazing. How big is the map?
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Post by Zach on Apr 18, 2020 5:48:41 GMT
7' x 4'. The scale is 10mm = 100m. The French battalions are 12mm, or on a 120m frontage... which is a bit generous, but still close. The Austrians are on 20mm frontages. The models are all in the Library with the file heading "Forward March Micro-". It's a special sub-range just for doing battles at this scale.
The map is available at the Gumroad site. I designed it to print out at exactly this scale, and to be used with the models. It's sort of like a print off, 3D version of a Hex-and-Marker game. I just need to come up with some rules and it would be a complete package.
I printed it out on about 60 individual pages and printed them out. Doing it that way only cost me $23.00; printing on a large formation printer would have run me $150 or so. I had to cut the edges off each page and then glue them together. Then I flipped it over and duct-taped the back to make it tougher. You could probably hang a few hundred pounds off the map at this point. Actually, the duct tape cost almost as much as the printer. I used three rolls to cover the entire back. But it was still pretty cheap for the size. That said, if you can swing it I recommend a large-format printer. Doing it the way I did was a lot of work.
The map was made about 11 years after the battle, and before industrialization. Pretty much every building that was at the battle is represented on the map, so if you wanted to you could re-play house-to-house combat in, say, Aderklaa.
From the research I've done I think this might be the largest wargame ever put together, by some reckoning. It's hard to really say though. It's definitely got more individual units than any other model war game I'm aware of (around 500 individual, labeled units). But it's smaller than some hex-and-marker games. Death Ride Kursk has thousands of units and is much larger, for instance.
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Post by oldskirmishman on Apr 18, 2020 17:21:38 GMT
Could you modify the Kriegspiel rules?
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Post by H Davie on Apr 18, 2020 21:13:37 GMT
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